Dice Games

Dice are an easy to find math manipulative that have so many uses!  Besides a basic board game set up, here are some other ways to use those dice in your classroom or home school!

1.  Dice War:  Each player has two dice.  They each roll their dice.  The player with the highest sum wins a point.  Player with the highest number of points wins.  You can also give each student a handful of dice.  Each player rolls one dice and the player with the highest number gets to keep both dice.  The player that ends up with all the dice first wins.

2.  Dice Addition:  A student rolls two dice and adds the numbers together!

3.  Dice Subtraction: A student rolls two dice and subtracts the smallest number from the largest number.

4.  Dice Multiplication:  A student rolls two dice and multiplies the two numbers together.

5.  Roll and Write:  Students have a recording sheet where they will roll a die and they will write the corresponding word or answer in the column.

6.  Roll and Cover:  Students have a recording sheet where they cover the desired number (or corresponding answer) for whatever they roll.  For example, a student rolls a 2 so the cover a number 2 on their recording sheet.

7.  Roll and Build:  Students can complete an art project by rolling dice and adding that many of their craft supplies to their craft.  For example, a student rolls a 3 so his monster gets 3 eyes.  He then rolls a 4 and his monster gets 4 arms.

8.  Race to 100:   Each student gets one die and a blank 100s chart (with or without the numbers) and students race to see who can roll their dice enough times to add up to 100 first.  For example, player rolls a 2 so they color 2 squares on their chart.  The next roll, they roll a 6, so they color 6 more squares for a total of 8 squares colored.  They repeat this until one player reaches 100.

9.  Roll and Count:  The student rolls the dice and then counts to the number represented, writes the number word, makes tally marks or simply writes the corresponding number.

10.  Roll and Move:  Students roll the dice and do that many of a specific exercise.

11.  Roll and Fill:  Have a small cup or jar and a set of manipulatives.  Students see how many rolls it will take to fill their cup.  For example, if the student rolls a 2, they place 2 objects in their cup.
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